A nation like Genoa, which relies on a strong navy to complete its mission tree, gets an incredible boost from developing its province Genoa into a tier-three center of trade. At tier three, the province of Genoa gets +25 trade power, +0.25 naval attrition, +30% institutional spread, -10% development cost, +100% sailors, and an extra building slot. The power a tier-three center of trade can exhibit can be shown in a province such as Genoa. Nations like Genoa and Venice have seen an incredible boost with this new mechanic. The number of tier-three trade centers a nation can have is tied to the number of merchants they have available.
The neighboring Indian nations to these trade companies get some unique bonuses, which correlates with the improved trade centers themselves, who now operate in a tier system - tier three being the highest. Trade companies have had a slight refurbishment, allowing the player to invest more freely into areas tied to the trade provinces. The new tier system for the center of trade provinces.Ĭuriously, the charter companies can have a positive impact on neighboring Indian nations. The game focuses on the colonial period, and one of the regions that seems to avoid the West Europeans during the game is India, so it’ll be interesting to see how individual playthroughs have been affected by the new charter companies. Whether this is good or bad depends on the player, but for historical accuracy, it’s a clever addition. Charter companies now allow Europeans to buy a foothold in Africa and Asia, and with the amount of money that end trade nodes can make by the time Asian colonization is possible, this mechanic will see European colonial nations getting a stronger grip on India and other parts of Asia. The new trade mechanics are perhaps the most intriguing addition to the Dharma DLC. With a stronger subcontinent and some nice additions to the trade mechanics, the colonial nations might well benefit the most Great Britain gets permanent claims on the Bengal region after all. When Paradox added more provinces to Ireland, it only strengthened England. With extra provinces added and an attempt to strengthen the Indian sub-continent with new missions and estates, there’s a lot new to offer, but ultimately, this is another Ireland situation. The Estates is clearly an area of EU4 that Paradox wishes to strengthen and develop further, so the increased depth in Dharma is a recognition of their intent. The Jainist caste typically boosts income at the expense of manpower - a unique ploy on the pacifist religion. The inclusion of the Jainists as one of the castes is an interesting choice India is the birthplace of many religions, and Jainism is one of the few that are often overlooked. The changes to the Indian Estates have also implemented India’s unique history superbly. This is an acceptable solution to diversifying the Indian region without creating separate mission trees for every faction the focus on larger nations such as Bengal and Delhi, which have a wealth of history to implement into missions, is more than enough content. Many of the missions remain the same between the two areas, notably the ‘silk road’ mission, but there are missions that allow the player to dominate each area, giving permanent cores to provinces in the region. Small nations in Northern and Southern India also have mission trees that are distinct from each other. It isn’t just the large nations in the region that are getting a unique mission tree. Particularly, the Mughals have a new lease of life, with a mission tree that spectacularly articulates their incredible rise into the Indian subcontinent their predecessors, the Mongol Empire, would be proud. While the mission tree overpowered England in Rule Britannia, the new mission trees in Dharma are adequately challenging. Mission trees have been a revelation since their introduction, and while there’s a long way to go with branching them out to more nations, the much-needed structure helps develop an initial strategy for the player.